
Pre-Watch Instructions Basic Setting: since the run has been going on for a long time and this is the first time there has been a run documented as a novel, I, the storyteller, need to roughly explain the worldview. It's a world where swords and magic are the dominant force, with steampunk as an adjunct. The adventurer's birthplace is the empire, a version of almost the entire continent of the superpower, is the absolute hegemony of this continent, the empire's first emperor and the second generation of emperors in order to access to the sea constantly in all directions of the conquest, but either encountered the desert or encountered the ice field. Nonetheless, with their tenacity and absolute belief in order, the Imperials gradually grew stronger in expedition after expedition until they became what they are today. By the time adventurers appeared, the Empire had been growing steadily for a long time, the Empire's well-trained and determined legions were feared even by the evil gods, and the knotted official roads, which had been operated and maintained by several generations of emperors, connected all parts of the Empire, allowing carriages and pedestrians to walk smoothly in even the most treacherous of environments. Culturally, the Empire's desire for order and truth has led to great support for all kinds of exploration into the unknown, and all kinds of bondage and constraints, as the human body's greatest reverence for order, have received unprecedented respect, and have quickly become the mainstream culture of the Empire's core areas, and even constraints spells, which have long been regarded as forbidden, have been unsealed under the efforts of the adventurers. Of course, as with all large organizations, the empire's huge map hides a large number of unexplored areas and isolated cities and villages, a large number of man-made, beyond the man-made forces hidden in the unknown corners of the army, waiting for the opportunity to move, which also created the adventurer's profession, after all, it is not appropriate to move the army. This is how the first mission of the protagonists begins. The adventurers' first mission crushed an ancient cult that was trying to cut off the empire, the second mission crushed a fanatical noble who was trying to destroy the peace between the empire and the neighboring countries, and sealed the evil god summoned by the noble, and it was after this that the constraint spells were unsealed, after all, as they dealt with these guys, the constraint spells were no longer difficult to study and dangerous. The third quest defeated a cult gang that tried to steal ancient books from the library to summon otherworldly monsters, and the fourth quest rescued a village of superstitious folk that was about to be flooded and took down a demonic dragon that had come to cause trouble, earning the villagers their reward (a chest of tea). And this story is after they got the tea leaves